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It's self-contained and plays out more like a 'best of' collection than something that carries on the continuity of the comics.
No bad thing, of course, and at least they concede to the introduction of something moderately new at the end for fans. With an array of villains throughout the years, they were spoilt for choice when deciding who to include, but most of the more well-known names manage to squeeze themselves in, from Doctor Octopus, Venom and Mysterio, with others like The Green Goblin, Sandman and Kingpin probably being reserved for sequels.
For the truly devoted, there are even a few cameo appearances that integrate the game firmly in the Marvel Universe.
The more confusing issues of Spider-Man continuity are explained in brief through the main menu. It isn't necessary to understand completely what's happening to enjoy the game, but it helps that they've put it in to stop Spider-Man newbies feeling confused over what exactly a symbiote is and why there's a man-sized lizard in a lab coat lurking in the sewers.
As well as heroes like The Punisher and Daredevil appearing in cut-scenes, you can expect to see throwaway references dotted around the levels in the form of billboards and other things.
All topped off nicely by the charming voice of ubiquitous doyen, Stan Lee, introducing the game in his inimitable style. And it flows on a downhill gradient from there.
Spider-Man's ability to crawl on any surface may look good but, unfortunately, it's hard to control the way you're supposed to move because of the awkward camera.
In fact, the whole game is plagued by this problem: it's too slow in trying to keep up with all the action. Especially during the web-swinging levels, where the ability to break off and swing in a different direction is compounded by your lack of vision.
The camera adjusts itself automatically but there's no way to stop it and control it yourself, and because of this, the frustration factor is raised considerably.
Marks then for the autotargeting feature, which when fighting does something to alleviate this tardy camera problem. Not a lot mind you, but it helps.
Likewise, shooting webs -Spider-Man intelligently targets the closest wall without difficulty, but trying to see it yourself is a different matter entirely, if you don't adjust yourself or enter the ponderous target mode.
Talking about keeping it simple, yep, you guessed it: it's way too easy. There are four difficulty modes but even the hardest setting doesn't take long to complete.
That isn't to say it's not possible to die, because it is, rather it's the brevity of the levels themselves.
There are 34 levels but most feel too short, some even seem like part of a level split by a short cut-scene.
You don't have any lives to speak of, but unlimited continues mean you can soon get past any tricky sections. What it does have, though, is a welcome attempt at variety.
What this means is one level will see you swinging through New York being chased over rooftops by a police chopper, another fighting your way over the top of a train, and a third defeating one of the bosses.
While not as mixed as it likes to think it is, it allows you to fully utilise Spider-Man's powers. The main fighting operates on a sub- Final Fight style level, with a high degree of mindless fist-and-forget non-tactical swedging going on.
Completing the game comes all too soon. There's an option to go back and play again, to find costumes and comics hidden throughout the levels, but this doesn't take long either.
The latter gives access to a gallery of old issue covers and a brief synopsis of their plots. For those interested in the history of the comic they're worth collecting.
Then again, it might have been better if they'd showed some of the actual pages inside. As a side note, they don't look that clear either, and could've been put in a higher resolution.
So, it's another console game transition that adds nothing new apart from a higher resolution and mouse support in the main menu.
The complete lack of opportunity to fix the camera, is a bit of a disappointment. The same goes with the ease of play. Which is a shame because, as a comic book game, it's one of the best around.
It just helps if you can see what you're doing most of the time. The thing about writing a preview to a game that's already been there and done that on PS, N64 and Dreamcast - and with a sequel on its way - is that all the jokes have been done before.
How am I supposed to fill space with tired jokes about Spider-Man getting washed down the plughole and eating flies if every other journalist in the business has managed to get there first?
Might as well get on with it We all know the bullet points by now. Done by the people who did the classic Tony Hawk's So, as the hype of the Sam Raimi-directed blockbuster behemoth ambles into consciousness, Activision have decided to port the game onto the PC.
Like most console conversions, though, don't expect much in the way of new features. In fact, don't expect more than minor graphical improvements in the way of new features.
Having said that, unlike most of Capcom's efforts, Activision have made sure the resolution can be ramped up to a crisp x as Spider-Man swings and slings his way over the towering phallic constructs of New York City.
The impenetrable green fog of the bits conveniently explained by the story still obscures the latte-drinking neurotics of the blood-strewn streets, though.
Compared to the comics - in which the storyline got so tangled up in a complex web of impostors, clones and spin-offs that they kept having to start again - we'll be getting a relatively straightforward story that ties in many of the elements from that wealth of dis continuity.
Which boils down to cramming in a host of Spidey's classic enemies for him to fight. Sinister special effects expert Mysterio, the mechanically limbed Doctor Octopus, and symbiotic alien-suit, Venom.
On the side of good, expect cameo appearances by the type of people who'd get pelted with paving slabs, wearing the kind of costumes they did, if they couldn't snap a man's neck with their little finger.
True believers can even explode at the sound of Stan Lee's ubiquitous voice introducing proceedings. After completion, players can replay levels to gain familiar costumes and hidden comics, ramping up the longevity and providing further immersion into the Marvel universe.
As well as standard punches and kicks, Spider-Man can call on his web fluid to complement his moves, pull himself onto distant surfaces, and shield himself from attack.
A favourite of ours being the ability to capture, then yank a felon towards a waiting fist. Along with the ability to crawl on any surface, you're getting the whole experience.
The question is, whether the camera can keep up. We should have the demo ready for you to try out for yourself next issue, along with a full review where we'll be able to tell you whether this and the controls can carry through the whole game without irritation.
While we know how well it did on console, we're going to pretend we've never heard of it before so we can give you our opinion when it arrives on the rectangular beige monstrosity.
Which isn't in fact as stupid as it sounds, as we've seen countless examples of so-called good console games not performing so well on the PC.
But there have been a handful that actually do work. Tony Hawk's Pro Skater 2 , for instance Spider-Man does look surprisingly promising, though, and is already acclaimed as one of the most faithful comic book adaptations yet.
We just need to find out how it plays in the assumedly arcade-hostile world of the PC. Listen up, true believers! Once again trouble has entered the life of Spider-Man.
A Spidey imposter has robbed a high-tech expo, Venom is on the warpath again, and an unknown villain is plotting to take over the world!
Just a typical day for our web-swinging hero. In this game from Activision, Stan Lee himself promises non-stop, web-slinging, wall-crawling action and just about delivers.
The game is definitely heavier on action than plot, though it does stay reasonably true to the comic books and features Spider-Man fighting a cast of characters any fan will recognize.
The plot is reminiscent of some of the older issues of Spider-Man, but the villains are all current hard to believe that Doc Oc is still around. The game can be played at one of four difficulty levels: easy, normal hard, and kid.
Overall, I liked the how the game played. I enjoyed being able to walk on walls, swing on webs, and in general, do whatever a spider can.
I've always liked 3D games where you can 'get off the ground' and this game is no exception. Tremendous jumping ability combined with several web-swinging options makes for a game with high mobility that is a lot of fun to move through.
Once you get the hang of the controls, moving around is easy. The point of view POV , however, has a couple of problems.
Generally, the POV is from behind Spider-Man; the main problem results from the fact that the POV correction lags slightly when you are doing a lot of maneuvering and it can be rather disorienting.
The directional controls also get a little cranky when crawling from one surface to another. The final scene features a chase where the perspective is fixed from one direction, which can lead to control difficulties while in side view.
But this is only for one scene and does make it look more dramatic. Combat is varied enough to keep it interesting with a variety of punch-, kick- and web-based attacks.
When you are within range of an enemy, attacks will automatically target the nearest bad guy, making the basic combat interface very simple.
This makes fighting easy for novices, though more experienced action game players might find it irritating. In general, fighting was straightforward, though I found some of the combinations impossible to get consistently.
The basic game itself features Spider-Man alternately swinging through the city and crawling around inside various complexes while fighting "flavor-of-the-week" bad guys.
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