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Another thing to concider when looking at the Talent vs the Attachment, the talent doesn't take up a hard point, which means you're able to get attachment that may be just as useful.
In all honesty though I look at it more along the lines of Han having the attachment on the Falcon, and Luke having a rank in the talent in RotJ, which allows him to sneak his lightsaber in to confront Jabba.
Someone with Mechanics might have an idea of how to do it, but a Thief or Scoundrel has done it and knows how to hide it best.
That makes very good sense, but I could argue that someone with Mechanics and Stealth would be similarly skilled. It boils down to how important the skills versus talents are in relation to each other.
Everybody has different views on that, which is why I would stick with RAW on that and not start fiddling with using Mechanics to do something which would make sense to allow.
In a similar way, we do not allow people to just decide they can understand Binary a language, presumably spoken by a PC should they happen to be an astromech - using the "everyone gets along and speaks each others' languages" sidebar You need to take the talent to do so.
And only a few trees have it. It helps to make the talent and thus the Spec that much more special. At present these will be small, 1 Enc compartments as characters will only have one rank in the talent.
However, your droid will have a compartment, your speeder bike will have a compartment, your snow speeder will have a compartment, etc.
You can even have multiple compartments on larger items. Any skilled mechanic could add a storage compartment, but it will not be any more hidden than the glove box on a car.
If you want a securely hidden compartment you need the talent, or a smuggling compartment on a starship. As for the Binary speaking droid, I would rule that under normal circumstances the other party members can understand its beeps and whistles just fine.
The last sentence of the sidebar comes into play when things are not normal. The same as for a Wookie, a Gand, etc.
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Photos Add Image. Edit Cast Cast overview, first billed only: Jamison Jones Rookie One Julie Eccles Ru Murleen Gary Martinez Sarn C.
Andrew Nelson Darth Vader Howard Swain Imperial Officer Roy Conrad The Aristocra, in overseeing most social, political, and economic aspects of Chiss society, is served by a council of noble families that harbor the most influence: the Ruling Families.
The families are not bound by direct bloodlines, mostly, but are much larger sociopolitical factions, governing the worlds of the Ascendancy.
Throughout Chiss history, the exact number of Ruling Families has expanded and contracted and the Nine are the most influential force in Chiss society as we know it.
Not just politically, in that they essentially control the Syndicure, but because Chiss society is structured to subsume most Chiss into one family or the other.
If military service is a major part of Chiss culture, then through it so is adherence to the nobility, to the point that their very names are shaped, and can be changed, by the family they are part of and their standing in that family.
As previously explained , Chiss have two names: a full name, and a shortened core name. Trial-Born and Merit-Adoptive, meanwhile, are Chiss who have become part of the family through an assessed process of adoption.
Merit-Adoptives are recruited for their skills, predominantly through military service in which case affiliation expires upon the end of that service , but Trial-Born are permanent members who pass specific rituals unsurprisingly called trials to continue serving a family.
According to LucasArts' magazine, The Adventurer , the game was the first media to incorporate live-action actors and footage in the Star Wars universe since Return of the Jedi.
Meanwhile, in the Rebel Alliance , rumors have grown concerning "ghost ships" attacking Rebel patrols. Rookie One acted by Jamison Jones in cut scenes, his voice is provided during the "shoot scenes" , while flying with his wingman on patrol near the planet Dreighton, receives a distress call from a YT transport, the Corellia Star , which is being attacked by TIE fighters.
The pilot has crucial information about the Empire's new project. After fighting off several TIE Fighters, Rookie One's wingman is destroyed by an unseen attacker, and Rookie One's ship is shot down, but he is able to eject himself before the rest of his ship explodes and crash lands on a planet, where the captured transport had been forced to land.
Having survived the crash landing, Rookie One follows a tracking scanner to an Imperial station, where the Corellia Star is being held.
After fighting stormtroopers , he finds the transport and its information, but the station's doors close before he can escape, forcing him to fly through mining tunnels.
He is able to find another way out and escapes through hyperspace. Back at Pinnacle Base, Admiral Ackbar digitally copied from Return of the Jedi and inserted into the game helps the pilots understand the message from the freighter.
The Alliance learns that the Empire has constructed a secret mining facility in the asteroid Belt of Arah, somewhere in the Dreighton Nebula, and Rookie One is sent along with a squadron of X-wings to destroy it.
Along the way, they encounter derillium minefields and TIE Interceptors. The facility is not simply mining ore, but is supplying rare metals required to manufacture the new V38 "Phantom" TIE, equipped with a cloaking device invented by Grand Admiral Sarn.
After the squadron opens a way into the facility's reactor core and destroys it, narrowly escaping the blast, squadron leader Ace Merrick is killed along with wingman Ina Rece by an ambush of Phantom TIEs.
Rookie One manages to evade the TIEs and escape. Then, they head out to the jump point where they encounter TIE Interceptors. After defeating them, Rookie One heads to Imdaar Alpha alone and encounters sentry guns and force fields along the way.